fluxvision

FIELD NOTES / Host’s handbook

An adventure for the whole class

Small adventures. Shared discoveries.

An adventure for the whole class
01

A practical lesson rhythm

Plan 5 minutes for the story and roles, 20–40 minutes for puzzles and 5 minutes to reflect. These are suggested timings, not a tested lesson plan. Start with the free dinosaur game to see whether the reading and number work fit your pupils.

02

One set per small team

Use teams of 2–6 and print a full set of player pages for each team. Keep solutions at your desk. Rotate who reads, writes and checks. A team that finishes early can explain its reasoning or design a new number pattern for another team.

03

A thoughtful debrief

Ask: Which clue changed your mind? How did you check an answer? What helped your team listen to each other? The games offer opportunities for discussion and cooperation; we do not claim measured educational outcomes or curriculum accreditation.

The Dinosaur Rescue is a free complete game. Other full kits are one-time purchases, with free previews. All kits include eight languages.

Play the free adventure

Make a little
room for play.

Screens down. Curiosity up.

Try a free game